moooon
Motir
Vibe the project. Bring an idea — Motir's three AI layers plan it, track it, and ship it, end to end. You're looking at Motir, built in Motir.
- Vibe Project
- Open Source
- AI Agent
- AI Loop
- 5
- 요청
- 4
- 추천
- 442
- 계획됨
- 4,442
- 출시됨
- (motir-ai) The re-plan handler must READ `context.generateExplanations` and pass it to `runGenerationPass` — the consumer halfSelf-improvement — auto-reported quality bugs
- (motir-ai) MIRROR the both-content-axes rule into `SHARED_PLANNING_RULES` — the WHY belongs in `explanationMd`, never as a "## Why this card exists" heading in the descriptionSelf-improvement — auto-reported quality bugs
- BUG (motir-core) — the re-plan job envelope omits `generateExplanations`, so the project's "AI-drafted explanations" setting silently does nothing on re-planSelf-improvement — auto-reported quality bugs
- Evaluate the ROOT fix for the component-test effect-ordering class: IS_REACT_ACT_ENVIRONMENT = true (a ~30-file act() migration)Self-improvement — auto-reported quality bugs
- Graphite's priority ramp clears the glyph floor by 0.02 — highest vs high is ΔE2000 10.02, the same red-leaning-warning shape MOTIR-2085 fixed in Cobalt
- Carry hasDescription on the work-item LIST row, so the /items row ⋯ menu can pick a leaf's Plan / Re-plan face by rule 2Self-improvement — auto-reported quality bugs
- (motir-core) A migrate run can never reach `completed` unless the wizard tab is open at approve — `markOnboardingRan` ends the journey while the run stays `active` at `review` forever
- The label + avatar tint ramps collide perceptually in 46 pairs (ΔE2000 as low as 1.3) — but the status ramp's ΔE≥10 floor is a DOT bar and must not be applied to them unchanged
- (motir-ai) MIRROR the design-allocation-emits-consumer-edges corollary into `SHARED_PLANNING_RULES` — the shipped planner must wire the edges a shared design impliesSelf-improvement — auto-reported quality bugs
- The Plan / Re-plan RULE is not applied everywhere — the /items row ⋯ menu has no terminal gate and offers Re-plan on a childless epic, and no surface picks the leaf face from the descriptionSelf-improvement — auto-reported quality bugs
- PLANNING RULE (motir-meta) — a design that allocates ONE surface across N consuming cards emits N−1 edges BETWEEN them; the design's own `blocks` fan-out is not those edgesSelf-improvement — auto-reported quality bugs
- (motir-ai) MIRROR the two new planning rules into `SHARED_PLANNING_RULES` — the shipped planner learns them too, not just the manual oneSelf-improvement — auto-reported quality bugs
- The Plan / Re-plan entrance still renders on a DONE / CANCELLED work item — the detail page and the quick-view peek gate on canEdit + archived but never on the terminal status category
- Five palettes ship status hues that are perceptibly IDENTICAL — distinct hexes, ΔE2000 as low as 3.0
- PLANNING RULES (motir-meta) — two standing per-card gates: an AC must be satisfiable inside the card's own scope boundary, and a bug found mid-story is parented BY that storySelf-improvement — auto-reported quality bugs
- Graphite re-collapses in_review onto in_progress — a palette can unify two Tier-0 sources MOTIR-1273 deliberately kept apart
- The [data-theme='light'] re-assertion never reaches the --el-* layer — a forced-light subtree keeps every dark element token
- (motir-core) Re-entering `/planning` from the canvas's OWN quick-view peek is a same-route navigation — the anchor's canvas level and target set never re-seed, so the chrome names one item and the workspace shows another
- --el-canvas never re-tints: --color-canvas is the one Tier-0 source no palette overrides
- (motir-core) Launching `/planning` from a work item opens the canvas at the ROOT level — it never drills to the anchor, so the target ring is on a level nobody is looking at